André Reis
Software Engineer
OpenGL Scene Editor
Context: Academic
Technology: OpenGL, C++, GLSL
Developed in a group of two with the goal of a achieving a set number of features to build a consistent scene editor in the time given.
Features:
Non-photorealistic shading visuals. (Toon Shading)
Stylized material. The wood effect on the trees is generated from Perlin noise textures.
Loading of external meshes from existing format.
Picking and manipulating objects.
Save and load scene state.
Video: